26 Interactive Games as Reactive Systems
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26.1 About Reactive Animations
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26.2 Preliminaries
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26.3 Version: Airplane Moving Across the Screen
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26.3.1 Updating the World State
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26.3.2 Displaying the World State
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26.3.3 Observing Time (and Combining the Pieces)
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26.4 Version: Wrapping Around
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26.5 Version: Descending
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26.5.1 Moving the Airplane
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26.5.2 Drawing the Scene
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26.5.3 Finishing Touches
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26.6 Version: Responding to Keystrokes
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26.7 Version: Landing
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26.8 Version: A Fixed Balloon
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26.9 Version: Keep Your Eye on the Tank
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26.10 Version: The Balloon Moves, Too
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26.11 Version: One, Two, ..., Ninety-Nine Luftballons!
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